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Why I’m building apps
Scenic designers are already systems designers.
We organize research, translate ideas across teams, manage thousands of visual decisions, and invent workarounds under deadlines. I’m turning some of those workarounds into software.
Brandon PT Davis
I understand the problem before I open the code.
I’m a scenic designer and educator who has always been drawn to technology, automation, and better workflows. During graduate school at UC Irvine, even preparing a model for a 3D printer meant repeatedly translating architectural scale into millimeters. It was a tiny frustration—but exactly the kind that follows a designer through an entire career.
The same pattern appears everywhere: research images lose their sources, project archives become folder mazes, portfolios are rebuilt from scratch, and familiar calculations break concentration. AI did not give me that expertise. It lowered the technical barrier between recognizing those problems and building the tools I had been waiting for.
This site documents that work honestly: what is available now, what is still in development, and what I learn as the apps move toward iPhone and macOS.
See my scenic-design work ↗The workflow comes first
A feature has to solve a recognizable problem in the studio, classroom, shop, or production process.
Your work stays yours
Local-first storage, iCloud when it helps, no advertising, and no business built on a designer’s archive.
Apple-native on purpose
Each app is designed for the Apple device where its workflow makes sense: iPhone or macOS.